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Tactics ogre psp classes
Tactics ogre psp classes










Morality systems are fairly common now in western-style RPGs, but even though the original Battle Ogre in 1993 ('95 in the US) had an alignment system with multiple endings it's still a rarity to see any kind of morality options in a tactical RPG. Its morality system makes it totally nonlinear In other tactics games, you're often pressured to keep your clan small to avoid grinding, but in Tactics Ogre you can recruit more freely without worrying about bringing your clan level down.

tactics ogre psp classes

If you use a white mage in battle, all the white mages in your clan gain experience as if they all fought too, which encourages using a diverse party. The FMVs are very cool but I like seeing those events in-game too.Overall, it may a bit more involved than FF Tactics, but it also has little touches that make it less punishing too, like the Wheel of Fortune system (which we'll get to later) and a leveling system where entire classes level up at once rather than individual characters.

  • Allow the ability to watch the in-game cutscene instead of the animated FMVs that replaced these cutscenes.
  • Bring back the pristine audio quality of the PS1 version into PSP, it was a bit worse in the remaster.
  • They were choose your own adventure minigames that were never translated even in the remaster
  • Bring back the JP-only sound novels that had supplemental stories in them.
  • Make it a difficulty level or something since JP is apparently easier.
  • Bring JP and EN version differences as an option, like the lowered Job Points cost for skills in Japanese.
  • It was so cool seeing units throw a killer line before smiting enemies They removed it in WotL, and yet they added it in Tactics Ogre.

    tactics ogre psp classes tactics ogre psp classes

    It has been fixed in the mobile version but I'd like it to keep it that way.

    tactics ogre psp classes

  • Fix the slowdown during skill and spell effects.











  • Tactics ogre psp classes